RustCity
Offline 179.124.241.22:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
When does RustCity wipe?
The rhythm of RustCity's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 54 days 19 hours ago.
Tags
How should you read the tags on RustCity?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): The server runs game build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from RustCity. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustCity appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustCity: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does RustCity hold among Rust servers?
Ranking for RustCity: #14,466 on seven-day player hours, top 63% of all ranked servers.
What is the population on RustCity?
RustCity is not responding; status offline, last seen 37 days 13 hours ago.
Operator and location
Where does RustCity sit?
No region tag on RustCity. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 179.124.241.22:28015.
What Rust version is RustCity on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by RustCity. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RustCity, and is it online?
Check: connection. RustCity is offline at this moment. Last contact was 37 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on RustCity?
Reading the name gives no gather rate for RustCity. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is RustCity on?
Check: map. Procedural, generated by the game, on RustCity.
Connection
How do you connect to RustCity?
Press F1 in Rust and enter client.connect 179.124.241.22:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.