Local Debug (no EAC)
Offline 178.90.175.122:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 226/250
- 196/225
- 20/250
- 17/250
- 20/100
- 100/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Local Debug (no EAC) follow?
The rhythm of Local Debug (no EAC)'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 53 days 1 hours ago.
Tag meanings
How should you read the tags on Local Debug (no EAC)?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): 8 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Local Debug (no EAC). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local Debug (no EAC) appear in Rust Metrics lists and filters?
On Rust Metrics, Local Debug (no EAC) sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Local Debug (no EAC) sit in the rankings?
Player hours over seven days put Local Debug (no EAC) at #15,339, in the top 69% of all ranked servers.
What is the population on Local Debug (no EAC)?
Local Debug (no EAC) is not responding; status offline, last seen 2 days 19 hours ago. A seven-day average of 0 players is the reading.
Server
Which location does Local Debug (no EAC) run from?
No region tag on Local Debug (no EAC). Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 178.90.175.122:28015.
What Rust version is Local Debug (no EAC) on?
Reading: Local Debug (no EAC), Rust network protocol 2633 and build 163207, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Local Debug (no EAC), and is it online now?
Local Debug (no EAC) reports offline. The last reading came 2 days 19 hours ago. Uptime for the last 7 full days: 6 of 168 hours, or 4%. Check: first contact. Rust Metrics logged it on 26 September 2026.
Map and rules
What rules does Local Debug (no EAC) enforce, and what are its settings?
Reading the name gives no gather rate for Local Debug (no EAC). No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
What map is Local Debug (no EAC) on?
Check: map. Procedural, generated by the game, on Local Debug (no EAC).
Join
What do you do to join Local Debug (no EAC)?
Check: join. Open Rust, press F1, then enter client.connect 178.90.175.122:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.