TEST
Offline 178.66.0.10:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:09 UTC FW26d ago | 5 | – | running | 4 |
| Wed 30 Sep, 19:24 UTC27d ago | 5 | – | 0.9 days | 3 |
| Tue 29 Sep, 16:50 UTC28d ago | 5 | – | 1.1 days | 0 |
| Mon 28 Sep, 14:23 UTC29d ago | 4 | – | 1.1 days | 1 |
| Sun 27 Sep, 13:22 UTC30d ago | 5 | – | 1 days | 2 |
| Sat 26 Sep, 05:34 UTC31d ago | 5 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 242/250
- 14/250
- 21/250
- 151/200
- 60/200
- 34/100
Quick answers
from the figures on this pageWipe schedule
What happens on TEST when wipe day comes?
The busiest point of its recent wipes drew 5 players on average. After the latest wipe, numbers topped out at 3 hours.
What wipe timing does TEST follow?
There is no next wipe to predict: TEST wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 9 hours ago.
Lists and filters
How should you read the tags on TEST?
These are the tags TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TEST?
These Rust Metrics lists carry TEST: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does TEST hold among Rust servers?
Player hours over seven days put TEST at #13,894, in the top 60% of all ranked servers.
How full does TEST get?
Status for TEST: offline. Last seen 26 days 7 hours ago.
Server
Which location does TEST run from?
No region comes from TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 178.66.0.10:28015.
What Rust version is TEST on?
Rust network protocol 2634 and build 166494 on Windows is the build TEST runs. Matching protocol is required to join. Let Steam update your game.
How reliable is TEST, and is it online now?
Check: connection. TEST is offline at this moment. Last contact was 26 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 September 2026.
Settings and map
What settings and rules apply on TEST?
Reading the name gives no gather rate for TEST. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TEST?
The game generates a procedural map for TEST.
Join
How can you get onto TEST?
Press F1 in Rust and enter client.connect 178.66.0.10:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.