RUST METRICSFlight deck · live data
Data live Servers11,858 Players85,113 Populated3,958 Fresh wipes 3 h166 Scan5 min
‹ All servers178.47.86.99:28015
Offline Full Queue Fresh wipe Wipe due No query

Test Map 5000

Offline 178.47.86.99:28015 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#13,062top 59%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Test Map 5000 follow?

To tell the rhythm of Test Map 5000, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 8 hours ago.

Tag meanings

How should you read the tags on Test Map 5000?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Test Map 5000. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Test Map 5000?

Rust Metrics lists featuring Test Map 5000: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Test Map 5000 hold among Rust servers?

Player hours over seven days put Test Map 5000 at #13,062, in the top 59% of all ranked servers.

What is the population on Test Map 5000?

Test Map 5000 is not responding; status offline, last seen 7 days 9 hours ago. Check: players over seven days. Average 1, peak 1.

Operator and location

Which location does Test Map 5000 run from?

No region tag on Test Map 5000. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 178.47.86.99:28015.

What Rust version is Test Map 5000 on?

Reading: Test Map 5000, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Test Map 5000 up, and how often does it stay up?

Test Map 5000 reports offline. The last reading came 7 days 9 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. The first sighting on Rust Metrics was 20 October 2026.

Rules and settings

What rules does Test Map 5000 enforce, and what are its settings?

Reading the name gives no gather rate for Test Map 5000. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is Test Map 5000 on?

Check: map. Procedural, generated by the game, on Test Map 5000.

Join

How can you get onto Test Map 5000?

Press F1 in Rust and enter client.connect 178.47.86.99:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.