Name of Server as Shown on the Client Server List
Offline 178.43.61.148:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/250
- 101/200
- 16/250
- 17/250
- 14/100
- 18/200
Quick answers
from the figures on this pageReset cycle
How often does Name of Server as Shown on the Client Server List wipe, and when?
To tell the rhythm of Name of Server as Shown on the Client Server List, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 44 days 12 hours ago the current world was made.
Tags
How should you read the tags on Name of Server as Shown on the Client Server List?
Tags published by Name of Server as Shown on the Client Server List, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Name of Server as Shown on the Client Server List?
On Rust Metrics, Name of Server as Shown on the Client Server List sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Name of Server as Shown on the Client Server List sit in the rankings?
Player hours over seven days put Name of Server as Shown on the Client Server List at #15,025, in the top – of all ranked servers.
How full does Name of Server as Shown on the Client Server List get?
Status for Name of Server as Shown on the Client Server List: offline. Last seen 44 days 10 hours ago.
Server
Which location does Name of Server as Shown on the Client Server List run from?
Reading: location. Name of Server as Shown on the Client Server List gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 178.43.61.148:28015.
What Rust version is Name of Server as Shown on the Client Server List on?
Rust network protocol 2633 and build 163794 on Windows is the build Name of Server as Shown on the Client Server List runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Name of Server as Shown on the Client Server List, and is it online now?
Reading: offline. Name of Server as Shown on the Client Server List last answered 44 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 September 2026.
Rules and settings
What settings and rules apply on Name of Server as Shown on the Client Server List?
Reading the name gives no gather rate for Name of Server as Shown on the Client Server List. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Name of Server as Shown on the Client Server List?
Check: map. Procedural, generated by the game, on Name of Server as Shown on the Client Server List.
Connection
How can you get onto Name of Server as Shown on the Client Server List?
Check: join. Open Rust, press F1, then enter client.connect 178.43.61.148:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.