RUST METRICSFlight deck · live data
Data live Servers11,891 Players93,303 Populated4,061 Fresh wipes 3 h174 Scan5 min
‹ All servers178.32.19.175:25567
Offline Full Queue Fresh wipe Wipe due No query

FoServ.fr | Validation Rust

Offline 178.32.19.175:25567 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,465no region published
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does FoServ.fr | Validation Rust follow?

The rhythm of FoServ.fr | Validation Rust's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 37 days 1 hours ago.

Tags

Which tags does FoServ.fr | Validation Rust carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from FoServ.fr | Validation Rust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does FoServ.fr | Validation Rust appear in Rust Metrics lists and filters?

Rust Metrics lists featuring FoServ.fr | Validation Rust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does FoServ.fr | Validation Rust sit in the rankings?

Player hours over seven days put FoServ.fr | Validation Rust at #15,465, in the top – of all ranked servers.

How full does FoServ.fr | Validation Rust get?

Reading for FoServ.fr | Validation Rust: offline at this moment; last seen 36 days 22 hours ago.

Operator and location

What location is FoServ.fr | Validation Rust hosted in?

Reading: location. FoServ.fr | Validation Rust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 178.32.19.175:25567.

What Rust version is FoServ.fr | Validation Rust on?

Reading: FoServ.fr | Validation Rust, Rust network protocol 2633 and build 164530, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is FoServ.fr | Validation Rust up, and how often does it stay up?

Reading: offline. FoServ.fr | Validation Rust last answered 36 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.

Rules and settings

How is FoServ.fr | Validation Rust configured, and what rules are in force?

Check: gather rate. The name FoServ.fr | Validation Rust does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on FoServ.fr | Validation Rust?

The game generates a procedural map for FoServ.fr | Validation Rust.

Join

How can you get onto FoServ.fr | Validation Rust?

To join: start Rust, press F1 and type client.connect 178.32.19.175:25567. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players The server holds 40 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.