ServerName
Offline 178.214.250.239:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 328/375
- 215/250
- 38/250
- 30/250
- 56/100
- 74/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does ServerName follow?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 41 days 8 hours ago the current world was made.
Tag meanings
Which tags does ServerName carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from ServerName. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does ServerName sit in the rankings?
Player hours over seven days put ServerName at #13,288, in the top – of all ranked servers.
What is the population on ServerName?
Reading for ServerName: offline at this moment; last seen 41 days 7 hours ago.
Server
What location is ServerName hosted in?
Reading: location. ServerName gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 178.214.250.239:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is ServerName up, and how often does it stay up?
Reading: offline. ServerName last answered 41 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Settings and map
How is ServerName configured, and what rules are in force?
Check: gather rate. The name ServerName does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is ServerName on?
Procedural map on ServerName, made by the game's generator.
How to join
How can you get onto ServerName?
Press F1 in Rust and enter client.connect 178.214.250.239:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.