server
Offline 178.214.117.2:28015 checked 4h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 16:39 UTC4h ago | – | – | running | 1 |
| Wed 21 Oct, 15:27 UTC8d ago | 2 | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 227/275
- 297/350
- 764/1000
- 50/100
- 877/950
- 727/800
Quick answers
from the figures on this pageWipe schedule
What happens on server when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours.
How often does server wipe, and when?
The rhythm of server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 hours ago.
Tags
How should you read the tags on server?
These are the tags server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; v2183 (Protocol): Your game must run protocol 2183 to get in; h423ad3dd (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours.
Player count
Where does server sit in the rankings?
Ranking for server: #15,268 on seven-day player hours, top 68% of all ranked servers.
What player count does server carry?
Reading for server: offline at this moment; last seen 4 hours ago. Check: player average. 0 over the last seven days.
Server details
Which location does server run from?
Reading: location. server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 178.214.117.2:28015.
What Rust version is server on?
Reading: server, Rust network protocol 2183, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on server, and is it online?
server reports offline. The last reading came 4 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.
Map and rules
How is server configured, and what rules are in force?
Reading the name gives no gather rate for server. Check: group limit. None published. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.
Which map is live on server?
Check: map. Procedural, generated by the game, on server.
How to join
How do you connect to server?
Press F1 in Rust and enter client.connect 178.214.117.2:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.