RUST METRICSFlight deck · live data
Data live Servers11,675 Players48,284 Populated3,207 Fresh wipes 3 h118 Scan5 min
‹ All servers178.209.10.178:28015
Offline Full Queue Fresh wipe Wipe due No query

My Server Name

Offline 178.209.10.178:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,414top 69%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct10 Oct16 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctFri 9 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:18 UTC4d ago 0 – running 1
Fri 9 Oct, 19:14 UTC18d ago 1 – 13.6 days 1
Tue 29 Sep, 16:10 UTC28d ago 1 held half 10.1 days 1
Fri 25 Sep, 14:29 UTC32d ago 1 – 4.1 days 0
Fri 25 Sep, 08:21 UTC32d ago 1 – 0.3 days 1
Sun 20 Sep, 06:46 UTC37d ago 1 – 5.1 days 1
Sat 19 Sep, 07:14 UTC38d ago 1 – 1 days 0
Wed 16 Sep, 09:10 UTC41d ago 1 held half 2.9 days 1
Mon 14 Sep, 20:30 UTC43d ago 1 – 1.5 days 1
Mon 14 Sep, 13:02 UTC43d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on My Server Name when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does My Server Name wipe, and when?

No next wipe can be predicted for My Server Name, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 16 hours ago the current world was made.

Tag meanings

Which tags does My Server Name carry, and what do they mean?

These are the tags My Server Name publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Server Name appear in Rust Metrics lists and filters?

On Rust Metrics, My Server Name sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does My Server Name hold among Rust servers?

Ranking for My Server Name: #15,414 on seven-day player hours, top 69% of all ranked servers.

What player count does My Server Name carry?

Status for My Server Name: offline. Last seen 4 days 14 hours ago. Check: player average. 0 over the last seven days.

Operator and location

What location is My Server Name hosted in?

No region tag on My Server Name. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 178.209.10.178:28015.

What Rust version is My Server Name on?

Reading: My Server Name, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on My Server Name, and is it online?

My Server Name reports offline. The last reading came 4 days 14 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on My Server Name?

Check: gather rate. The name My Server Name does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is My Server Name on?

Check: map. Procedural, generated by the game, on My Server Name.

How to join

What do you do to join My Server Name?

Check: join. Open Rust, press F1, then enter client.connect 178.209.10.178:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players The server holds 500 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.