Lost1
Offline 178.205.215.140:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 434/500
- 457/475
- 981/1000
- 64/100
- 989/1000
- 23/250
Quick answers
from the figures on this pageWipe timing
When does Lost1 wipe?
The rhythm of Lost1's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 3 hours ago the current world was made.
Tags
How should you read the tags on Lost1?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Game build reading: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from Lost1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Lost1?
On Rust Metrics, Lost1 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Lost1 sit in the rankings?
Ranking for Lost1: #15,129 on seven-day player hours, top 70% of all ranked servers.
How full does Lost1 get?
Reading for Lost1: offline at this moment; last seen 13 days 11 hours ago.
Server details
Where does Lost1 sit?
No region comes from Lost1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 178.205.215.140:28015.
What Rust version is Lost1 on?
Rust network protocol 2634 and build 167584 on Windows is the build Lost1 runs. To get in, your game needs the same protocol; Steam applies the update.
Is Lost1 up, and how often does it stay up?
Reading: offline. Lost1 last answered 13 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 October 2026.
Map and rules
What settings and rules apply on Lost1?
Check: gather rate. The name Lost1 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on Lost1?
Procedural map on Lost1, made by the game's generator.
Connection
How do you connect to Lost1?
Press F1 in Rust and enter client.connect 178.205.215.140:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.