ServerName
Offline 178.178.103.21:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 12:15 UTC26d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 588/675
- 363/525
- 49/250
- 40/250
- 130/200
- 140/300
Quick answers
from the figures on this pageWipe timing
What wipe timing does ServerName follow?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 8 hours ago the current world was made.
Lists and filters
Which tags does ServerName carry, and what do they mean?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does ServerName hold among Rust servers?
Player hours over seven days put ServerName at #10,974, in the top 50% of all ranked servers.
What is the population on ServerName?
ServerName is not responding; status offline, last seen 2 days 7 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
What location is ServerName hosted in?
Reading: location. ServerName gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 178.178.103.21:28015.
What Rust version is ServerName on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by ServerName. To get in, your game needs the same protocol; Steam applies the update.
How reliable is ServerName, and is it online now?
Reading: offline. ServerName last answered 2 days 7 hours ago. Reading: 4% uptime over the last 7 full days. It was up 7 of 168 hours. Check: first contact. Rust Metrics logged it on 22 September 2026.
Rules and settings
How is ServerName configured, and what rules are in force?
No gather rate appears in the name: ServerName. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on ServerName?
The game generates a procedural map for ServerName.
How to join
How do you connect to ServerName?
To join: start Rust, press F1 and type client.connect 178.178.103.21:28015. Or press Launch Rust here and Steam opens the game and connects you.