nameserver
Offline 178.177.239.188:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
13% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 492/475
- 289/225
- 32/250
- 35/250
- 152/200
- 58/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does nameserver follow?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 39 days 7 hours ago.
Tag meanings
Which tags does nameserver carry, and what do they mean?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does nameserver appear in Rust Metrics lists and filters?
Rust Metrics lists featuring nameserver: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does nameserver sit in the rankings?
Player hours over seven days put nameserver at #11,752, in the top – of all ranked servers.
What player count does nameserver carry?
Reading for nameserver: offline at this moment; last seen 37 days 21 hours ago.
Server details
Where does nameserver sit?
Reading: location. nameserver gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 178.177.239.188:28015.
What Rust version is nameserver on?
Reading: nameserver, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on nameserver, and is it online?
nameserver reports offline. The last reading came 37 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Map and rules
How is nameserver configured, and what rules are in force?
Reading the name gives no gather rate for nameserver. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.
What map is nameserver on?
Procedural map on nameserver, made by the game's generator.
How to join
How can you get onto nameserver?
To join: start Rust, press F1 and type client.connect 178.177.239.188:28015. Or press Launch Rust here and Steam opens the game and connects you.