nameserver
Offline 178.177.238.116:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
13% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 341/375
- 281/325
- 32/250
- 21/250
- 40/100
- 122/200
Quick answers
from the figures on this pageReset cycle
How often does nameserver wipe, and when?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 40 days 7 hours ago.
Tags
How should you read the tags on nameserver?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show nameserver?
Rust Metrics lists featuring nameserver: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does nameserver hold among Rust servers?
Player hours over seven days put nameserver at #11,755, in the top – of all ranked servers.
How full does nameserver get?
nameserver is not responding; status offline, last seen 39 days 4 hours ago.
Server
Where does nameserver sit?
Reading: location. nameserver gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 178.177.238.116:28015.
What Rust version is nameserver on?
Rust network protocol 2633 and build 164530 on Windows is the build nameserver runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on nameserver, and is it online?
Reading: offline. nameserver last answered 39 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 20 September 2026.
Map and rules
What rules does nameserver enforce, and what are its settings?
Reading the name gives no gather rate for nameserver. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.
What map is nameserver on?
Procedural map on nameserver, made by the game's generator.
Connection
How do you connect to nameserver?
Press F1 in Rust and enter client.connect 178.177.238.116:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.