RUST METRICSFlight deck · live data
Data live Servers11,619 Players41,711 Populated3,041 Fresh wipes 3 h92 Scan5 min
‹ All servers178.177.237.88:28015
Offline Full Queue Fresh wipe Wipe due No query

nameserver

Offline 178.177.237.88:28015 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,490top 67%
Last wipe39d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does nameserver follow?

Its rhythm cannot be told from the wipes of nameserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 39 days 6 hours ago the current world was made.

Tags

Which tags does nameserver carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from nameserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does nameserver appear in Rust Metrics lists and filters?

Rust Metrics lists featuring nameserver: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does nameserver hold among Rust servers?

Ranking for nameserver: #15,490 on seven-day player hours, top 67% of all ranked servers.

What player count does nameserver carry?

nameserver is not responding; status offline, last seen 36 days 18 hours ago.

Operator and location

Which location does nameserver run from?

Reading: location. nameserver gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 178.177.237.88:28015.

What Rust version is nameserver on?

Version check: Rust network protocol 2633 and build 164530 on Windows, run by nameserver. Matching protocol is required to join. Let Steam update your game.

What is the uptime on nameserver, and is it online?

nameserver reports offline. The last reading came 36 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 21 September 2026.

Rules and settings

What rules does nameserver enforce, and what are its settings?

Reading the name gives no gather rate for nameserver. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

Which map is live on nameserver?

Procedural map on nameserver, made by the game's generator.

Join

How do you connect to nameserver?

To join: start Rust, press F1 and type client.connect 178.177.237.88:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players The server holds 15 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Game build reading: 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.