nameserver
Offline 178.177.237.223:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 218/250
- 15/250
- 20/250
- 128/200
- 40/200
- 39/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does nameserver follow?
The rhythm of nameserver's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 39 days 3 hours ago.
Tag meanings
How should you read the tags on nameserver?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from nameserver. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does nameserver appear in Rust Metrics lists and filters?
On Rust Metrics, nameserver sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does nameserver hold among Rust servers?
Ranking for nameserver: #13,324 on seven-day player hours, top – of all ranked servers.
How full does nameserver get?
Reading for nameserver: offline at this moment; last seen 37 days 20 hours ago.
Server details
What location is nameserver hosted in?
No region tag on nameserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 178.177.237.223:28015.
What Rust version is nameserver on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by nameserver. Matching protocol is required to join. Let Steam update your game.
What is the uptime on nameserver, and is it online?
nameserver reports offline. The last reading came 37 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.
Rules and settings
How is nameserver configured, and what rules are in force?
No gather rate appears in the name: nameserver. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.
Which map is live on nameserver?
Procedural map on nameserver, made by the game's generator.
Connection
How do you connect to nameserver?
Check: join. Open Rust, press F1, then enter client.connect 178.177.237.223:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.