My Server Name
Offline 178.176.212.68:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 650/700
- 45/250
- 87/250
- 365/400
- 165/200
- 157/225
Quick answers
from the figures on this pageReset cycle
What wipe timing does My Server Name follow?
Its rhythm cannot be told from the wipes of My Server Name on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 days 4 hours ago the current world was made.
Lists and filters
How should you read the tags on My Server Name?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from My Server Name. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show My Server Name?
These Rust Metrics lists carry My Server Name: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does My Server Name sit in the rankings?
Ranking for My Server Name: #15,400 on seven-day player hours, top 69% of all ranked servers.
What player count does My Server Name carry?
My Server Name is not responding; status offline, last seen 2 days 3 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Where does My Server Name sit?
Reading: location. My Server Name gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 178.176.212.68:28015.
What Rust version is My Server Name on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by My Server Name. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on My Server Name, and is it online?
Reading: offline. My Server Name last answered 2 days 3 hours ago. Reading: 0% uptime over the last 1 full day. It was up 0 of 24 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Settings and map
How is My Server Name configured, and what rules are in force?
Check: gather rate. The name My Server Name does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is My Server Name on?
The game generates a procedural map for My Server Name.
Join
How can you get onto My Server Name?
Press F1 in Rust and enter client.connect 178.176.212.68:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.