Season4
Offline 178.176.113.173:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/250
- 107/200
- 16/250
- 16/250
- 15/100
- 19/200
Quick answers
from the figures on this pageWipe timing
How often does Season4 wipe, and when?
To tell the rhythm of Season4, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 51 days 11 hours ago.
Lists and filters
Which tags does Season4 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Season4. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Season4 appear in Rust Metrics lists and filters?
On Rust Metrics, Season4 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Season4 sit in the rankings?
Player hours over seven days put Season4 at #15,150, in the top – of all ranked servers.
What is the population on Season4?
Reading for Season4: offline at this moment; last seen 45 days 5 hours ago.
Server
What location is Season4 hosted in?
No region comes from Season4. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 178.176.113.173:28015.
What Rust version is Season4 on?
Reading: Season4, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Season4 up, and how often does it stay up?
Reading: offline. Season4 last answered 45 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is Season4 configured, and what rules are in force?
Check: gather rate. The name Season4 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is Season4 on?
Procedural map on Season4, made by the game's generator.
Connection
How can you get onto Season4?
Press F1 in Rust and enter client.connect 178.176.113.173:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.