Server
Offline 178.174.129.30:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 13:47 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 484/575
- 299/400
- 41/250
- 34/250
- 83/150
- 107/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Server?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Server follow?
Its rhythm cannot be told from the wipes of Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 8 hours ago.
Lists and filters
How should you read the tags on Server?
Tags published by Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166493 (Build): The server runs game build 166493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Server sit in the rankings?
Ranking for Server: #14,107 on seven-day player hours, top 60% of all ranked servers.
What player count does Server carry?
Status for Server: offline. Last seen 27 days 7 hours ago.
Operator and location
Where does Server sit?
No region comes from Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 178.174.129.30:28015.
What Rust version is Server on?
Version check: Rust network protocol 2634 and build 166493 on Windows, run by Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Server, and is it online?
Check: connection. Server is offline at this moment. Last contact was 27 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Map and rules
How is Server configured, and what rules are in force?
Reading the name gives no gather rate for Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to Server?
Check: join. Open Rust, press F1, then enter client.connect 178.174.129.30:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.