TEST
Offline 178.168.123.153:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 10:07 UTC9d ago | 1 | – | running | 1 |
| Fri 2 Oct, 21:39 UTC26d ago | 1 | – | 17.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 393/400
- 339/350
- 38/250
- 34/250
- 47/100
- 157/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TEST?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.
How often does TEST wipe, and when?
The rhythm of TEST's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 9 days ago.
Tag meanings
Which tags does TEST carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from TEST. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TEST appear in Rust Metrics lists and filters?
On Rust Metrics, TEST sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does TEST hold among Rust servers?
Player hours over seven days put TEST at #13,060, in the top 59% of all ranked servers.
How full does TEST get?
Reading for TEST: offline at this moment; last seen 8 days 21 hours ago.
Operator and location
Which location does TEST run from?
No region tag on TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 178.168.123.153:28015.
What Rust version is TEST on?
Rust network protocol 2634 and build 167781 on Windows is the build TEST runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TEST, and is it online?
Reading: offline. TEST last answered 8 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
What rules does TEST enforce, and what are its settings?
No gather rate appears in the name: TEST. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is TEST on?
Procedural map on TEST, made by the game's generator.
How to join
What do you do to join TEST?
Press F1 in Rust and enter client.connect 178.168.123.153:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.