hard
Offline 178.158.214.251:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 11:49 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 142/250
- 124/200
- 14/250
- 16/250
- 12/100
- 36/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on hard?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does hard wipe, and when?
Its rhythm cannot be told from the wipes of hard on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 12 days 16 hours ago.
Lists and filters
Which tags does hard carry, and what do they mean?
These are the tags hard publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does hard appear in Rust Metrics lists and filters?
On Rust Metrics, hard sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does hard hold among Rust servers?
Player hours over seven days put hard at #12,998, in the top 60% of all ranked servers.
How full does hard get?
hard is not responding; status offline, last seen 11 days 16 hours ago.
Operator and location
Which location does hard run from?
No region tag on hard. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 178.158.214.251:28015.
What Rust version is hard on?
Reading: hard, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is hard, and is it online now?
hard reports offline. The last reading came 11 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Map and rules
What rules does hard enforce, and what are its settings?
No gather rate appears in the name: hard. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on hard?
Check: map. Procedural, generated by the game, on hard.
Connection
How can you get onto hard?
Check: join. Open Rust, press F1, then enter client.connect 178.158.214.251:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.