RUST METRICSFlight deck · live data
Data live Servers11,685 Players49,486 Populated3,263 Fresh wipes 3 h130 Scan5 min
‹ All servers178.140.185.87:28082
Offline Full Queue Fresh wipe Wipe due No query

Squad 67

Offline 178.140.185.87:28082 checked 2d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,414top 69%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Squad 67 wipe, and when?

Its rhythm cannot be told from the wipes of Squad 67 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 2 days 2 hours ago.

Tags

Which tags does Squad 67 carry, and what do they mean?

Tags published by Squad 67, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Squad 67?

On Rust Metrics, Squad 67 sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

What position does Squad 67 hold among Rust servers?

Ranking for Squad 67: #15,414 on seven-day player hours, top 69% of all ranked servers.

How full does Squad 67 get?

Squad 67 is not responding; status offline, last seen 2 days ago. Check: player average. 0 over the last seven days.

Server

Where does Squad 67 sit?

No region comes from Squad 67. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 178.140.185.87:28082.

What Rust version is Squad 67 on?

Rust network protocol 2635 and build 168909 on Windows is the build Squad 67 runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Squad 67, and is it online now?

Check: connection. Squad 67 is offline at this moment. Last contact was 2 days ago. Uptime for the last 2 full days: 1 of 48 hours, or 2%. Reading: first seen 25 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Squad 67 enforce, and what are its settings?

Check: gather rate. The name Squad 67 does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is Squad 67 on?

Procedural map on Squad 67, made by the game's generator.

Connection

What do you do to join Squad 67?

Check: join. Open Rust, press F1, then enter client.connect 178.140.185.87:28082. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players The server holds 5 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.