Alucinator
Offline 177.54.2.212:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 152/250
- 116/200
- 13/250
- 23/250
- 12/100
- 28/200
Quick answers
from the figures on this pageWipe schedule
How often does Alucinator wipe, and when?
Its rhythm cannot be told from the wipes of Alucinator on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 46 days 9 hours ago the current world was made.
Tag meanings
How should you read the tags on Alucinator?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Alucinator. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Alucinator appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Alucinator: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What player count does Alucinator carry?
Status for Alucinator: offline. Last seen 45 days 22 hours ago.
Server
Where does Alucinator sit?
No region comes from Alucinator. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 177.54.2.212:28015.
What Rust version is Alucinator on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Alucinator. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Alucinator, and is it online?
Alucinator reports offline. The last reading came 45 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Alucinator enforce, and what are its settings?
No gather rate appears in the name: Alucinator. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is Alucinator on?
The game generates a procedural map for Alucinator.
How to join
What do you do to join Alucinator?
To join: start Rust, press F1 and type client.connect 177.54.2.212:28015. Or press Launch Rust here and Steam opens the game and connects you.