Rust Tijuanaland
Offline 177.225.80.84:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/200
- 7/200
- 32/200
- 17/200
- 22/150
- 1/100
Quick answers
from the figures on this pageWipe schedule
When does Rust Tijuanaland wipe?
The rhythm of Rust Tijuanaland's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 46 days 1 hours ago.
Lists and filters
Which tags does Rust Tijuanaland carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world itself is the hazard from Rust Tijuanaland. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Tijuanaland?
These Rust Metrics lists carry Rust Tijuanaland: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Population
How full does Rust Tijuanaland get?
Status for Rust Tijuanaland: offline. Last seen 45 days 21 hours ago.
Server details
Where does Rust Tijuanaland sit?
No region tag on Rust Tijuanaland. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 177.225.80.84:28015.
What Rust version is Rust Tijuanaland on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Rust Tijuanaland. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Rust Tijuanaland, and is it online now?
Reading: offline. Rust Tijuanaland last answered 45 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is Rust Tijuanaland configured, and what rules are in force?
No gather rate appears in the name: Rust Tijuanaland. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; fighting between players is off. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is Rust Tijuanaland on?
Procedural map on Rust Tijuanaland, made by the game's generator.
Connection
What do you do to join Rust Tijuanaland?
Press F1 in Rust and enter client.connect 177.225.80.84:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.