Test Server
Offline 177.188.250.135:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:38 UTC27d ago | 1 | – | running | 0 |
| Wed 30 Sep, 02:43 UTC29d ago | 0 | – | 2.2 days | 1 |
| Fri 25 Sep, 01:50 UTC34d ago | 1 | held half | 5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 198/250
- 270/300
- 723/800
- 42/100
- 804/900
- 629/725
Quick answers
from the figures on this pageWipe timing
What happens on Test Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does Test Server follow?
No next wipe can be predicted for Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 27 days 23 hours ago.
Tag meanings
Which tags does Test Server carry, and what do they mean?
These are the tags Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Test Server sit in the rankings?
Ranking for Test Server: #14,559 on seven-day player hours, top 63% of all ranked servers.
How full does Test Server get?
Status for Test Server: offline. Last seen 27 days 13 hours ago.
Server details
Where does Test Server sit?
Reading: location. Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 177.188.250.135:28015.
What Rust version is Test Server on?
Rust network protocol 2634 and build 166586 on Windows is the build Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Test Server, and is it online now?
Reading: offline. Test Server last answered 27 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 25 September 2026.
Rules and settings
What settings and rules apply on Test Server?
Reading the name gives no gather rate for Test Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join Test Server?
Check: join. Open Rust, press F1, then enter client.connect 177.188.250.135:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.