WindowsGSM - Server #1
Offline 177.155.205.90:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 328/375
- 215/250
- 38/250
- 30/250
- 56/100
- 74/200
Quick answers
from the figures on this pageWipe schedule
When does WindowsGSM - Server #1 wipe?
The rhythm of WindowsGSM - Server #1's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 19 days 9 hours ago.
Tags
How should you read the tags on WindowsGSM - Server #1?
Tags published by WindowsGSM - Server #1, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show WindowsGSM - Server #1?
On Rust Metrics, WindowsGSM - Server #1 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does WindowsGSM - Server #1 hold among Rust servers?
Ranking for WindowsGSM - Server #1: #15,863 on seven-day player hours, top 72% of all ranked servers.
How full does WindowsGSM - Server #1 get?
WindowsGSM - Server #1 is not responding; status offline, last seen 18 days 9 hours ago.
Server details
What location is WindowsGSM - Server #1 hosted in?
Reading: location. WindowsGSM - Server #1 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 177.155.205.90:28015.
What Rust version is WindowsGSM - Server #1 on?
Reading: WindowsGSM - Server #1, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is WindowsGSM - Server #1, and is it online now?
Check: connection. WindowsGSM - Server #1 is offline at this moment. Last contact was 18 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.
Rules and settings
How is WindowsGSM - Server #1 configured, and what rules are in force?
No gather rate appears in the name: WindowsGSM - Server #1. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on WindowsGSM - Server #1?
The game generates a procedural map for WindowsGSM - Server #1.
How to join
What do you do to join WindowsGSM - Server #1?
Check: join. Open Rust, press F1, then enter client.connect 177.155.205.90:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.