Chillzone
Online 176.9.63.179:28030 checked 12m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 140,651–142,424 · memory 3,154 MBUptime
11 h 13 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, and #232 of the duo servers (top 55%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 12:41 UTC18d ago | 2 | – | running | 1 |
| Sun 4 Oct, 05:47 UTC25d ago | 1 | halved by day 1 | 6.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/200
- 17/100
- 6/200
- 1/150
- 0/100
- 5/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Chillzone?
The busiest point of its recent wipes drew 2 players on average. 4 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.
How often does Chillzone wipe, and when?
Once a month Chillzone wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 18 days 17 hours ago the current world was made. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does Chillzone carry, and what do they mean?
Tags published by Chillzone, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts2 (Group limit): You may team up with at most 2; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Chillzone?
On Rust Metrics, Chillzone sits in these lists: Duo Rust servers and Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: Duo; Wipe schedule: Monthly.
Occupancy
What position does Chillzone hold among Rust servers?
Player hours over seven days put Chillzone at #3,934, in the top 18% of all ranked servers. Check: group rank. #232 among duo servers.
What player count does Chillzone carry?
Current headcount on Chillzone: 0 players, 50 slots available. Check: players over seven days. Average 1, peak 3. Check: 48-hour peak. 20:00 UTC, 3 players on average.
Server details
What location is Chillzone hosted in?
No region tag on Chillzone. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 176.9.63.179:28030.
What Rust version is Chillzone on?
Rust network protocol 2635 and build 168909 on Linux is the build Chillzone runs. Matching protocol is required to join. Let Steam update your game.
How does Chillzone perform?
Check: fps. Average 13 server fps over the last 48 hours, low of 5. Within range. Peak entity count: 142,424. Buildings, deployables and all else included. Check: memory. Peak use was 4,293 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Chillzone, and is it online?
Reading: online. Chillzone answers right now. By its reported uptime, the last restart was roughly 11 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Chillzone configured, and what rules are in force?
Reading the name gives no gather rate for Chillzone. The group cap is 2 players, read as duo. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Chillzone?
Size 5,000 and seed 481815201: the game generates the procedural map on Chillzone from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Chillzone?
To join: start Rust, press F1 and type client.connect 176.9.63.179:28030. Or press Launch Rust here and Steam opens the game and connects you.