test
Offline 176.9.18.206:20083 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 08:08 UTC15d ago | 1 | – | running | 1 |
| Sat 3 Oct, 16:33 UTC25d ago | 0 | – | 10.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 562/625
- 429/450
- 166/250
- 53/100
- 194/250
- 329/225
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on test?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
When does test wipe?
To tell the rhythm of test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 6 hours ago the current world was made.
Tags
How should you read the tags on test?
Tags published by test, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show test?
On Rust Metrics, test sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Player count
What position does test hold among Rust servers?
Player hours over seven days put test at #13,672, in the top 63% of all ranked servers.
How full does test get?
Status for test: offline. Last seen 14 days 23 hours ago.
Operator and location
Which location does test run from?
No region tag on test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 176.9.18.206:20083.
What Rust version is test on?
Rust network protocol 2634 and build 167781 on Linux is the build test runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is test, and is it online now?
Reading: offline. test last answered 14 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is test configured, and what rules are in force?
Reading the name gives no gather rate for test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on test?
The game generates a procedural map for test.
How to join
What do you do to join test?
To join: start Rust, press F1 and type client.connect 176.9.18.206:20083. Or press Launch Rust here and Steam opens the game and connects you.