nameserver
Offline 176.64.70.215:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 247/275
- 20/250
- 17/250
- 163/200
- 64/200
- 37/100
Quick answers
from the figures on this pageReset cycle
When does nameserver wipe?
To tell the rhythm of nameserver, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 40 days 16 hours ago.
Lists and filters
How should you read the tags on nameserver?
Tags published by nameserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163493 (Build): Build 163493; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show nameserver?
On Rust Metrics, nameserver sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does nameserver hold among Rust servers?
Player hours over seven days put nameserver at #14,170, in the top – of all ranked servers.
How full does nameserver get?
nameserver is not responding; status offline, last seen 40 days 15 hours ago.
Operator and location
What location is nameserver hosted in?
No region tag on nameserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 176.64.70.215:28015.
What Rust version is nameserver on?
Rust network protocol 2633 and build 163493 on Windows is the build nameserver runs. Matching protocol is required to join. Let Steam update your game.
How reliable is nameserver, and is it online now?
Check: connection. nameserver is offline at this moment. Last contact was 40 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 September 2026.
Map and rules
How is nameserver configured, and what rules are in force?
Check: gather rate. The name nameserver does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Join
What do you do to join nameserver?
Press F1 in Rust and enter client.connect 176.64.70.215:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.