TEST
Offline 176.64.59.228:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 323/375
- 201/250
- 36/250
- 26/250
- 56/100
- 72/200
Quick answers
from the figures on this pageWipe schedule
How often does TEST wipe, and when?
The rhythm of TEST's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 16 hours ago the current world was made.
Tags
Which tags does TEST carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from TEST. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does TEST sit in the rankings?
Ranking for TEST: #14,748 on seven-day player hours, top 68% of all ranked servers.
What player count does TEST carry?
Reading for TEST: offline at this moment; last seen 15 days 15 hours ago.
Server
Where does TEST sit?
No region comes from TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 176.64.59.228:28015.
What Rust version is TEST on?
Rust network protocol 2634 and build 166652 on Windows is the build TEST runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on TEST, and is it online?
Reading: offline. TEST last answered 15 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.
Rules and settings
How is TEST configured, and what rules are in force?
No gather rate appears in the name: TEST. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST on?
Procedural map on TEST, made by the game's generator.
How to join
How can you get onto TEST?
To join: start Rust, press F1 and type client.connect 176.64.59.228:28015. Or press Launch Rust here and Steam opens the game and connects you.