RUST METRICSFlight deck · live data
Data live Servers11,889 Players101,018 Populated3,946 Fresh wipes 3 h400 Scan5 min
‹ All servers176.61.162.189:28035
Offline Full Queue Fresh wipe Wipe due No query

Public

Offline 176.61.162.189:28035 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,327top 69%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:40 UTC14d ago 1 – running 0
Tue 13 Oct, 14:14 UTC16d ago 0 – 1.8 days 1
Fri 9 Oct, 15:03 UTC20d ago 1 – 4 days 0
Thu 1 Oct, 17:41 UTC FW27d ago 1 – 7.9 days 1
Tue 29 Sep, 23:07 UTC29d ago 1 – 1.8 days 1
Sat 26 Sep, 16:44 UTC33d ago 1 – 3.3 days 0
Tue 22 Sep, 12:41 UTC37d ago 0 – 4.2 days 0
Thu 17 Sep, 17:11 UTC42d ago 1 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Public when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 26 hours in.

What wipe timing does Public follow?

No next wipe can be predicted for Public, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 days 7 hours ago the current world was made.

Lists and filters

How should you read the tags on Public?

These are the tags Public publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Public appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Public: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Public hold among Rust servers?

Player hours over seven days put Public at #15,327, in the top 69% of all ranked servers.

What is the population on Public?

Public is not responding; status offline, last seen 6 days 7 hours ago. Check: player average. 0 over the last seven days.

Operator and location

Which location does Public run from?

No region comes from Public. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 176.61.162.189:28035.

What Rust version is Public on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Public. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Public, and is it online?

Public reports offline. The last reading came 6 days 7 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Settings and map

How is Public configured, and what rules are in force?

No gather rate appears in the name: Public. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

Join

How do you connect to Public?

Check: join. Open Rust, press F1, then enter client.connect 176.61.162.189:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players Slots: 500.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.