RUST METRICSFlight deck · live data
Data live Servers11,761 Players76,398 Populated3,723 Fresh wipes 3 h139 Scan5 min
‹ All servers176.60.71.114:28015
Offline Full Queue Fresh wipe Wipe due No query

testserv

Offline 176.60.71.114:28015 checked 8d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,346top 70%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does testserv wipe?

The rhythm of testserv's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 15 days 3 hours ago.

Tag meanings

How should you read the tags on testserv?

Tags published by testserv, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does testserv appear in Rust Metrics lists and filters?

Rust Metrics lists featuring testserv: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does testserv sit in the rankings?

Ranking for testserv: #15,346 on seven-day player hours, top 70% of all ranked servers.

How full does testserv get?

Status for testserv: offline. Last seen 8 days 6 hours ago.

Server

Where does testserv sit?

No region tag on testserv. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 176.60.71.114:28015.

What Rust version is testserv on?

Version check: Rust network protocol 2634 and build 167584 on Windows, run by testserv. Matching protocol is required to join. Let Steam update your game.

What is the uptime on testserv, and is it online?

testserv reports offline. The last reading came 8 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 October 2026.

Rules and settings

What rules does testserv enforce, and what are its settings?

Check: gather rate. The name testserv does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.

Which map is live on testserv?

Procedural map on testserv, made by the game's generator.

Connection

What do you do to join testserv?

To join: start Rust, press F1 and type client.connect 176.60.71.114:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167584
Build Build 167584.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.