local test
Offline 176.60.64.192:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 11:34 UTC8d ago | 0 | – | running | 1 |
| Sun 18 Oct, 18:27 UTC9d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 410/350
- 206/225
- 24/250
- 21/250
- 126/225
- 42/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on local test?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
When does local test wipe?
The rhythm of local test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 8 days 20 hours ago.
Tag meanings
Which tags does local test carry, and what do they mean?
These are the tags local test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does local test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry local test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does local test sit in the rankings?
Ranking for local test: #15,325 on seven-day player hours, top 70% of all ranked servers.
How full does local test get?
Status for local test: offline. Last seen 8 days 19 hours ago.
Server
What location is local test hosted in?
No region tag on local test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 176.60.64.192:28015.
What Rust version is local test on?
Rust network protocol 2634 and build 167781 on Windows is the build local test runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is local test, and is it online now?
local test reports offline. The last reading came 8 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 October 2026.
Settings and map
What rules does local test enforce, and what are its settings?
Check: gather rate. The name local test does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is local test on?
Check: map. Procedural, generated by the game, on local test.
Join
How can you get onto local test?
To join: start Rust, press F1 and type client.connect 176.60.64.192:28015. Or press Launch Rust here and Steam opens the game and connects you.