Test
Offline 176.6.62.122:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 161/250
- 97/200
- 15/250
- 16/250
- 14/100
- 17/200
Quick answers
from the figures on this pageReset cycle
How often does Test wipe, and when?
The rhythm of Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 1782 days 2 hours ago the current world was made.
Tag meanings
How should you read the tags on Test?
Tags published by Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; v2323 (Protocol): Protocol 2323: join only on the same game version; ptrak (Networking): This is RakNet, Rust's usual network layer; he8c2d43f (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Test?
On Rust Metrics, Test sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all.
Player count
Where does Test sit in the rankings?
Player hours over seven days put Test at #15,867, in the top 72% of all ranked servers.
What player count does Test carry?
Reading for Test: offline at this moment; last seen 20 days 14 hours ago.
Server
Which location does Test run from?
Reading: location. Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 176.6.62.122:28015.
What Rust version is Test on?
Version check: Rust network protocol 2323 on Windows, run by Test. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Test, and is it online?
Reading: offline. Test last answered 20 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.
Rules and settings
How is Test configured, and what rules are in force?
Check: gather rate. The name Test does not state one. No group limit is published. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Test?
Procedural map on Test, made by the game's generator.
Connection
How can you get onto Test?
To join: start Rust, press F1 and type client.connect 176.6.62.122:28015. Or press Launch Rust here and Steam opens the game and connects you.