ServerName
Offline 176.59.100.36:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 528/625
- 32/250
- 54/250
- 274/325
- 109/200
- 121/150
Quick answers
from the figures on this pageReset cycle
How often does ServerName wipe, and when?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 18 hours ago.
Tags
Which tags does ServerName carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from ServerName. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does ServerName sit in the rankings?
Player hours over seven days put ServerName at #15,519, in the top – of all ranked servers.
How full does ServerName get?
ServerName is not responding; status offline, last seen 41 days 1 hours ago.
Server
Which location does ServerName run from?
No region comes from ServerName. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 176.59.100.36:28015.
What Rust version is ServerName on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by ServerName. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is ServerName, and is it online now?
Check: connection. ServerName is offline at this moment. Last contact was 41 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 September 2026.
Settings and map
What rules does ServerName enforce, and what are its settings?
Reading the name gives no gather rate for ServerName. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is off. That is Valve's anti-cheat.
What map is ServerName on?
Check: map. Procedural, generated by the game, on ServerName.
Join
How do you connect to ServerName?
Press F1 in Rust and enter client.connect 176.59.100.36:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.