RUST METRICSFlight deck · live data
Data live Servers11,776 Players67,745 Populated3,535 Fresh wipes 3 h197 Scan5 min
‹ All servers176.57.171.141:28415
Online Full Queue Fresh wipe Wipe due No query

Jerome&Karl

Online 176.57.171.141:28415 checked 13m ago

COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 19 SERVER FPS

Server fps

48 h low 4 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 16,853 ×1000

Entities

48 h range 14,645–16,853 · memory 1,226 MB
1239 ET SINCE RESTART 6D 16H

Uptime

6 days 16 hours since its last restart, at the last reading
7-day average0peak 1
Rank#15,160top 68%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory1,226MBat the last reading
REC 1

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:06 UTC21d ago 2 – running 0
Thu 1 Oct, 18:07 UTC FW27d ago 0 – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Jerome&Karl?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does Jerome&Karl wipe?

To tell the rhythm of Jerome&Karl, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 19 hours ago.

Tags

How should you read the tags on Jerome&Karl?

These are the tags Jerome&Karl publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Jerome&Karl appear in Rust Metrics lists and filters?

On Rust Metrics, Jerome&Karl sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Jerome&Karl hold among Rust servers?

Player hours over seven days put Jerome&Karl at #15,160, in the top 68% of all ranked servers.

How full does Jerome&Karl get?

0 of 50 slots are filled on Jerome&Karl right now. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

Which location does Jerome&Karl run from?

No region tag on Jerome&Karl. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 176.57.171.141:28415.

What Rust version is Jerome&Karl on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Jerome&Karl. To get in, your game needs the same protocol; Steam applies the update.

How does Jerome&Karl perform?

Check: fps. Average 17 server fps over the last 48 hours, low of 4. Within range. Check: entities. The peak was 16,853, counting buildings, deployables and the rest of the world. Reading: 1,520 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is Jerome&Karl, and is it online now?

Jerome&Karl reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 6 days 16 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does Jerome&Karl enforce, and what are its settings?

Check: gather rate. The name Jerome&Karl does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Jerome&Karl on?

Size 2,000 and seed 2147483647: the game generates the procedural map on Jerome&Karl from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Jerome&Karl?

To join: start Rust, press F1 and type client.connect 176.57.171.141:28415. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.