RUST METRICSFlight deck · live data
Data live Servers11,837 Players81,308 Populated3,746 Fresh wipes 3 h263 Scan5 min
‹ All servers176.57.169.110:28415
Offline Full Queue Fresh wipe Wipe due No query

UKGD Oldman

Offline 176.57.169.110:28415 checked 3d ago

pvepremium
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 2
Rank#6,196top 28%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap15.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 16:33 UTC3d ago 0 – running 1
Sun 18 Oct, 18:11 UTC10d ago 1 held half 6.9 days 0
Fri 2 Oct, 22:46 UTC26d ago 1 halved by day 2 15.8 days 0
Wed 16 Sep, 17:33 UTC42d ago 0 – 16.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on UKGD Oldman when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2 it fell below half when it didn't.

What wipe timing does UKGD Oldman follow?

There is no next wipe to predict: UKGD Oldman wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 3 days 21 hours ago the current world was made.

Tag meanings

How should you read the tags on UKGD Oldman?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^q (Premium): Entry needs Rust's premium status from UKGD Oldman. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does UKGD Oldman appear in Rust Metrics lists and filters?

Rust Metrics lists featuring UKGD Oldman: Rust community servers: live readings and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Premium; Server tag: PvE ^p and Premium ^q; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does UKGD Oldman sit in the rankings?

Ranking for UKGD Oldman: #6,196 on seven-day player hours, top 28% of all ranked servers.

What is the population on UKGD Oldman?

Reading for UKGD Oldman: offline at this moment; last seen 3 days 21 hours ago. Check: players over seven days. Average 0, peak 2.

Server details

What location is UKGD Oldman hosted in?

Reading: location. UKGD Oldman gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 176.57.169.110:28415.

What Rust version is UKGD Oldman on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by UKGD Oldman. Matching protocol is required to join. Let Steam update your game.

Is UKGD Oldman up, and how often does it stay up?

Check: connection. UKGD Oldman is offline at this moment. Last contact was 3 days 21 hours ago. Uptime for the last 7 full days: 76 of 168 hours, or 45%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is UKGD Oldman configured, and what rules are in force?

Check: gather rate. The name UKGD Oldman does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. Listing: Community server. Entry needs Rust's premium status. Anti-cheat reading: VAC on, Valve's system.

Which map is live on UKGD Oldman?

Check: map. Procedural, size 2,500, seed 1556747066, generated by the game on UKGD Oldman. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto UKGD Oldman?

Check: join. Open Rust, press F1, then enter client.connect 176.57.169.110:28415. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Entry needs Rust's premium status.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^p,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp20
Max players Slots: 20.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^q
Premium Entry needs Rust's premium status.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.