RUST METRICSFlight deck · live data
Data live Servers11,656 Players41,553 Populated2,988 Fresh wipes 3 h90 Scan5 min
‹ All servers176.49.188.69:28015
Offline Full Queue Fresh wipe Wipe due No query

localtest

Offline 176.49.188.69:28015 checked 3d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,411top 69%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does localtest wipe?

To tell the rhythm of localtest, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 20 hours ago the current world was made.

Lists and filters

How should you read the tags on localtest?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from localtest. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does localtest appear in Rust Metrics lists and filters?

On Rust Metrics, localtest sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does localtest hold among Rust servers?

Player hours over seven days put localtest at #15,411, in the top 69% of all ranked servers.

What is the population on localtest?

Reading for localtest: offline at this moment; last seen 3 days 6 hours ago. A seven-day average of 0 players is the reading.

Server details

What location is localtest hosted in?

Reading: location. localtest gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 176.49.188.69:28015.

What Rust version is localtest on?

Rust network protocol 2634 and build 167398 on Windows is the build localtest runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on localtest, and is it online?

Reading: offline. localtest last answered 3 days 6 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. Reading: first seen 12 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does localtest enforce, and what are its settings?

No gather rate appears in the name: localtest. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is off. That is Valve's anti-cheat.

What map is localtest on?

The game generates a procedural map for localtest.

Connection

How do you connect to localtest?

Check: join. Open Rust, press F1, then enter client.connect 176.49.188.69:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players Slots: 2.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Build 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.