LOCALTEST
Offline 176.42.29.244:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 416/500
- 277/300
- 42/250
- 35/250
- 75/100
- 94/200
Quick answers
from the figures on this pageWipe timing
When does LOCALTEST wipe?
Its rhythm cannot be told from the wipes of LOCALTEST on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 40 days 11 hours ago.
Tag meanings
Which tags does LOCALTEST carry, and what do they mean?
These are the tags LOCALTEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LOCALTEST?
On Rust Metrics, LOCALTEST sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does LOCALTEST hold among Rust servers?
Ranking for LOCALTEST: #13,280 on seven-day player hours, top – of all ranked servers.
How full does LOCALTEST get?
LOCALTEST is not responding; status offline, last seen 39 days 15 hours ago.
Server
What location is LOCALTEST hosted in?
Reading: location. LOCALTEST gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 176.42.29.244:28015.
What Rust version is LOCALTEST on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by LOCALTEST. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on LOCALTEST, and is it online?
Reading: offline. LOCALTEST last answered 39 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.
Map and rules
How is LOCALTEST configured, and what rules are in force?
Reading the name gives no gather rate for LOCALTEST. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is LOCALTEST on?
The game generates a procedural map for LOCALTEST.
Connection
What do you do to join LOCALTEST?
Press F1 in Rust and enter client.connect 176.42.29.244:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.