RustScape test · Rust_isles_V0_0_90
Offline 176.250.41.111:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 13:14 UTC6d ago | 0 | – | running | 1 |
| Thu 22 Oct, 07:12 UTC7d ago | 1 | – | 0.3 days | 0 |
| Sun 18 Oct, 12:36 UTC10d ago | 0 | – | 3.8 days | 0 |
| Tue 13 Oct, 11:31 UTC15d ago | 1 | – | 5 days | 0 |
| Mon 12 Oct, 17:46 UTC16d ago | 1 | – | 0.7 days | 0 |
| Mon 12 Oct, 05:59 UTC17d ago | 1 | – | 0.5 days | 0 |
| Sun 11 Oct, 17:04 UTC17d ago | 1 | – | 0.5 days | 1 |
| Sat 10 Oct, 05:30 UTC19d ago | 1 | – | 1.5 days | 0 |
| Tue 29 Sep, 05:28 UTC30d ago | 1 | – | 11 days | 1 |
| Mon 28 Sep, 15:01 UTC30d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 18:26 UTC34d ago | 1 | – | 3.9 days | 0 |
| Thu 24 Sep, 05:40 UTC35d ago | 1 | – | 0.5 days | 0 |
| Mon 21 Sep, 20:56 UTC37d ago | 1 | – | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 249/250
- 187/225
- 20/250
- 21/250
- 25/100
- 87/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RustScape test · Rust_isles_V0_0_90?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
When does RustScape test · Rust_isles_V0_0_90 wipe?
There is no next wipe to predict: RustScape test · Rust_isles_V0_0_90 wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 18 hours ago.
Tag meanings
How should you read the tags on RustScape test · Rust_isles_V0_0_90?
These are the tags RustScape test · Rust_isles_V0_0_90 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustScape test · Rust_isles_V0_0_90?
On Rust Metrics, RustScape test · Rust_isles_V0_0_90 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does RustScape test · Rust_isles_V0_0_90 hold among Rust servers?
Ranking for RustScape test · Rust_isles_V0_0_90: #14,012 on seven-day player hours, top 63% of all ranked servers.
What player count does RustScape test · Rust_isles_V0_0_90 carry?
Status for RustScape test · Rust_isles_V0_0_90: offline. Last seen 6 days 18 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does RustScape test · Rust_isles_V0_0_90 sit?
Reading: location. RustScape test · Rust_isles_V0_0_90 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 176.250.41.111:28015.
What Rust version is RustScape test · Rust_isles_V0_0_90 on?
Reading: RustScape test · Rust_isles_V0_0_90, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RustScape test · Rust_isles_V0_0_90, and is it online?
Check: connection. RustScape test · Rust_isles_V0_0_90 is offline at this moment. Last contact was 6 days 18 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Rules and settings
How is RustScape test · Rust_isles_V0_0_90 configured, and what rules are in force?
No gather rate appears in the name: RustScape test · Rust_isles_V0_0_90. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
How to join
What do you do to join RustScape test · Rust_isles_V0_0_90?
Check: join. Open Rust, press F1, then enter client.connect 176.250.41.111:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.