RUST METRICSFlight deck · live data
Data live Servers11,679 Players49,738 Populated3,164 Fresh wipes 3 h118 Scan5 min
‹ All servers176.226.254.174:28015
Offline Full Queue Fresh wipe Wipe due No query

AQULATEST

Offline 176.226.254.174:28015 checked 19h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 1 /4

Players now

25% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#8,568top 39%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:36 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on AQULATEST when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours.

When does AQULATEST wipe?

Its rhythm cannot be told from the wipes of AQULATEST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 15 hours ago.

Tag meanings

How should you read the tags on AQULATEST?

Tags published by AQULATEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show AQULATEST?

Rust Metrics lists featuring AQULATEST: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does AQULATEST hold among Rust servers?

Player hours over seven days put AQULATEST at #8,568, in the top 39% of all ranked servers.

What is the population on AQULATEST?

Reading for AQULATEST: offline at this moment; last seen 19 hours ago. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 11:00 UTC, 1 players on average.

Operator and location

Where does AQULATEST sit?

No region tag on AQULATEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 176.226.254.174:28015.

What Rust version is AQULATEST on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by AQULATEST. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on AQULATEST, and is it online?

AQULATEST reports offline. The last reading came 19 hours ago. Reading: 10% uptime over the last 7 full days. It was up 17 of 168 hours. The first sighting on Rust Metrics was 17 October 2026.

Rules and settings

What settings and rules apply on AQULATEST?

Reading the name gives no gather rate for AQULATEST. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is AQULATEST on?

Check: map. Procedural, generated by the game, on AQULATEST.

Join

How can you get onto AQULATEST?

To join: start Rust, press F1 and type client.connect 176.226.254.174:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players The server holds 4 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.