Rust Devblog 227
Online 176.215.184.231:28015 checked 11m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:53 UTC14d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 275/325
- 344/425
- 877/1000
- 49/100
- 934/1000
- 776/800
Quick answers
from the figures on this pageWipe schedule
What happens on Rust Devblog 227 when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 5 hours.
What wipe timing does Rust Devblog 227 follow?
To tell the rhythm of Rust Devblog 227, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 4 hours ago.
Lists and filters
Which tags does Rust Devblog 227 carry, and what do they mean?
Tags published by Rust Devblog 227, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; v2219 (Protocol): Match the game version: protocol 2219 is required; ptrak (Networking): Network layer: RakNet, the standard for the game; h21aa53ea (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Devblog 227 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Devblog 227: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Population
Where does Rust Devblog 227 sit in the rankings?
Ranking for Rust Devblog 227: #15,269 on seven-day player hours, top 68% of all ranked servers.
How full does Rust Devblog 227 get?
Current headcount on Rust Devblog 227: 0 players, 100 slots available. A seven-day average of 0 players is the reading.
Server
Where does Rust Devblog 227 sit?
Reading: location. Rust Devblog 227 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 176.215.184.231:28015.
What Rust version is Rust Devblog 227 on?
Reading: Rust Devblog 227, Rust network protocol 2219, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Rust Devblog 227, and is it online?
Check: connection. Rust Devblog 227 is online at this moment. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Rust Devblog 227 enforce, and what are its settings?
No gather rate appears in the name: Rust Devblog 227. The group limit is not published. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Devblog 227?
Check: map. Procedural, generated by the game, on Rust Devblog 227.
Connection
How can you get onto Rust Devblog 227?
Check: join. Open Rust, press F1, then enter client.connect 176.215.184.231:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.