Local Unity 6 Test
Offline 176.210.20.162:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/250
- 148/200
- 15/250
- 15/250
- 19/100
- 69/200
Quick answers
from the figures on this pageWipe timing
How often does Local Unity 6 Test wipe, and when?
To tell the rhythm of Local Unity 6 Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 42 days 3 hours ago.
Tag meanings
How should you read the tags on Local Unity 6 Test?
These are the tags Local Unity 6 Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Unity 6 Test?
On Rust Metrics, Local Unity 6 Test sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Local Unity 6 Test sit in the rankings?
Ranking for Local Unity 6 Test: #15,454 on seven-day player hours, top – of all ranked servers.
How full does Local Unity 6 Test get?
Reading for Local Unity 6 Test: offline at this moment; last seen 40 days 1 hours ago.
Server details
What location is Local Unity 6 Test hosted in?
No region tag on Local Unity 6 Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 176.210.20.162:28015.
What Rust version is Local Unity 6 Test on?
Reading: Local Unity 6 Test, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Local Unity 6 Test, and is it online now?
Local Unity 6 Test reports offline. The last reading came 40 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
What rules does Local Unity 6 Test enforce, and what are its settings?
Reading the name gives no gather rate for Local Unity 6 Test. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Local Unity 6 Test?
The game generates a procedural map for Local Unity 6 Test.
Join
How can you get onto Local Unity 6 Test?
Check: join. Open Rust, press F1, then enter client.connect 176.210.20.162:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.