RUST METRICSFlight deck · live data
Data live Servers11,622 Players33,162 Populated2,812 Fresh wipes 3 h73 Scan5 min
‹ All servers176.210.164.93:28025
Offline Full Queue Fresh wipe Wipe due No query

WindowsGSM - RUST

Offline 176.210.164.93:28025 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,318top 65%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:49 UTC20d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on WindowsGSM - RUST?

The busiest point of its recent wipes drew 1 players on average. 5 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does WindowsGSM - RUST follow?

Its rhythm cannot be told from the wipes of WindowsGSM - RUST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 22 hours ago.

Lists and filters

Which tags does WindowsGSM - RUST carry, and what do they mean?

These are the tags WindowsGSM - RUST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): The server runs game build 167058; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does WindowsGSM - RUST appear in Rust Metrics lists and filters?

On Rust Metrics, WindowsGSM - RUST sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does WindowsGSM - RUST sit in the rankings?

Ranking for WindowsGSM - RUST: #14,318 on seven-day player hours, top 65% of all ranked servers.

What player count does WindowsGSM - RUST carry?

Reading for WindowsGSM - RUST: offline at this moment; last seen 20 days 17 hours ago.

Server

What location is WindowsGSM - RUST hosted in?

No region tag on WindowsGSM - RUST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 176.210.164.93:28025.

What Rust version is WindowsGSM - RUST on?

Version check: Rust network protocol 2634 and build 167058 on Windows, run by WindowsGSM - RUST. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on WindowsGSM - RUST, and is it online?

Reading: offline. WindowsGSM - RUST last answered 20 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 7 October 2026, recorded by Rust Metrics.

Map and rules

How is WindowsGSM - RUST configured, and what rules are in force?

Check: gather rate. The name WindowsGSM - RUST does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on WindowsGSM - RUST?

The game generates a procedural map for WindowsGSM - RUST.

How to join

What do you do to join WindowsGSM - RUST?

To join: start Rust, press F1 and type client.connect 176.210.164.93:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167058
Build The server runs game build 167058.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.