your_server_name
Offline 176.210.159.198:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 250/275
- 183/200
- 35/250
- 17/250
- 45/100
- 53/200
Quick answers
from the figures on this pageReset cycle
When does your_server_name wipe?
To tell the rhythm of your_server_name, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 43 hours ago.
Tag meanings
How should you read the tags on your_server_name?
Tags published by your_server_name, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show your_server_name?
These Rust Metrics lists carry your_server_name: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does your_server_name hold among Rust servers?
Player hours over seven days put your_server_name at #15,349, in the top 69% of all ranked servers.
How full does your_server_name get?
Status for your_server_name: offline. Last seen 43 hours ago. Seven-day reading: 0 players on average.
Server
Where does your_server_name sit?
No region tag on your_server_name. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 176.210.159.198:28015.
What Rust version is your_server_name on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by your_server_name. Matching protocol is required to join. Let Steam update your game.
How reliable is your_server_name, and is it online now?
your_server_name reports offline. The last reading came 43 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 October 2026.
Map and rules
What rules does your_server_name enforce, and what are its settings?
Check: gather rate. The name your_server_name does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is your_server_name on?
The game generates a procedural map for your_server_name.
How to join
What do you do to join your_server_name?
To join: start Rust, press F1 and type client.connect 176.210.159.198:28015. Or press Launch Rust here and Steam opens the game and connects you.