ServerName
Offline 176.209.204.164:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 23:16 UTC28d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 527/550
- 411/450
- 65/250
- 70/250
- 54/100
- 170/200
Quick answers
from the figures on this pageReset cycle
What happens on ServerName when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does ServerName wipe, and when?
To tell the rhythm of ServerName, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 12 hours ago.
Tags
How should you read the tags on ServerName?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ServerName?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does ServerName sit in the rankings?
Ranking for ServerName: #14,315 on seven-day player hours, top 60% of all ranked servers.
What is the population on ServerName?
Status for ServerName: offline. Last seen 28 days 11 hours ago.
Server
What location is ServerName hosted in?
No region tag on ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 176.209.204.164:28015.
What Rust version is ServerName on?
Reading: ServerName, Rust network protocol 2633 and build 165217, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is ServerName, and is it online now?
Check: connection. ServerName is offline at this moment. Last contact was 28 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Map and rules
What rules does ServerName enforce, and what are its settings?
No gather rate appears in the name: ServerName. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ServerName?
Procedural map on ServerName, made by the game's generator.
How to join
What do you do to join ServerName?
Press F1 in Rust and enter client.connect 176.209.204.164:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.