Local Resort Test
Offline 176.15.175.173:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 507/550
- 422/450
- 63/250
- 67/250
- 55/100
- 169/200
Quick answers
from the figures on this pageWipe schedule
When does Local Resort Test wipe?
The rhythm of Local Resort Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 6 hours ago.
Tag meanings
How should you read the tags on Local Resort Test?
These are the tags Local Resort Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2617 (Protocol): Match the game version: protocol 2617 is required; cs140534 (Build): Game build reading: 140534; ptrak (Networking): Network layer: RakNet, the standard for the game; $reu2 (Region code): The code for this server's region is eu2. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Resort Test appear in Rust Metrics lists and filters?
On Rust Metrics, Local Resort Test sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Local Resort Test sit in the rankings?
Ranking for Local Resort Test: #15,310 on seven-day player hours, top 70% of all ranked servers.
What is the population on Local Resort Test?
Status for Local Resort Test: offline. Last seen 11 days 5 hours ago.
Server
Where does Local Resort Test sit?
No region tag on Local Resort Test, whose region code is eu2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 176.15.175.173:28015.
What Rust version is Local Resort Test on?
Reading: Local Resort Test, Rust network protocol 2617 and build 140534, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Local Resort Test, and is it online now?
Check: connection. Local Resort Test is offline at this moment. Last contact was 11 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 October 2026.
Map and rules
What rules does Local Resort Test enforce, and what are its settings?
Check: gather rate. The name Local Resort Test does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is Local Resort Test on?
Procedural map on Local Resort Test, made by the game's generator.
Connection
How do you connect to Local Resort Test?
Press F1 in Rust and enter client.connect 176.15.175.173:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.