nameserver
Offline 176.15.129.67:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 674/725
- 432/475
- 40/250
- 52/250
- 228/250
- 135/175
Quick answers
from the figures on this pageReset cycle
What wipe timing does nameserver follow?
To tell the rhythm of nameserver, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 5 hours ago the current world was made.
Tags
Which tags does nameserver carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from nameserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show nameserver?
Rust Metrics lists featuring nameserver: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does nameserver sit in the rankings?
Ranking for nameserver: #16,020 on seven-day player hours, top 71% of all ranked servers.
What is the population on nameserver?
Status for nameserver: offline. Last seen 24 days 20 hours ago.
Server
What location is nameserver hosted in?
No region tag on nameserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 176.15.129.67:28015.
What Rust version is nameserver on?
Rust network protocol 2634 and build 166494 on Windows is the build nameserver runs. To get in, your game needs the same protocol; Steam applies the update.
Is nameserver up, and how often does it stay up?
Reading: offline. nameserver last answered 24 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 3 October 2026.
Map and rules
How is nameserver configured, and what rules are in force?
Reading the name gives no gather rate for nameserver. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is nameserver on?
Procedural map on nameserver, made by the game's generator.
Connection
What do you do to join nameserver?
Check: join. Open Rust, press F1, then enter client.connect 176.15.129.67:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.