Development Server
Offline 176.143.196.161:28015 checked 46d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 470/575
- 451/475
- 847/250
- 58/100
- 950/250
- 26/250
Quick answers
from the figures on this pageWipe timing
How often does Development Server wipe, and when?
The rhythm of Development Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 46 days 7 hours ago.
Lists and filters
Which tags does Development Server carry, and what do they mean?
These are the tags Development Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Development Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Development Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
How full does Development Server get?
Status for Development Server: offline. Last seen 46 days 3 hours ago.
Server
Where does Development Server sit?
No region tag on Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 176.143.196.161:28015.
What Rust version is Development Server on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Development Server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Development Server, and is it online?
Reading: offline. Development Server last answered 46 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Development Server?
Check: gather rate. The name Development Server does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is Development Server on?
Procedural map on Development Server, made by the game's generator.
Join
What do you do to join Development Server?
Press F1 in Rust and enter client.connect 176.143.196.161:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.