server1
Offline 176.118.247.236:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/250
- 188/250
- 587/675
- 35/100
- 681/775
- 554/625
Quick answers
from the figures on this pageWipe timing
What wipe timing does server1 follow?
To tell the rhythm of server1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 5 hours ago the current world was made.
Lists and filters
How should you read the tags on server1?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from server1. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show server1?
These Rust Metrics lists carry server1: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does server1 sit in the rankings?
Ranking for server1: #12,919 on seven-day player hours, top 60% of all ranked servers.
How full does server1 get?
Reading for server1: offline at this moment; last seen 15 days 3 hours ago.
Server details
Where does server1 sit?
No region tag on server1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 176.118.247.236:28015.
What Rust version is server1 on?
Reading: server1, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is server1 up, and how often does it stay up?
Check: connection. server1 is offline at this moment. Last contact was 15 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on server1?
Check: gather rate. The name server1 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on server1?
Procedural map on server1, made by the game's generator.
Join
What do you do to join server1?
Check: join. Open Rust, press F1, then enter client.connect 176.118.247.236:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.