RUST METRICSFlight deck · live data
Data live Servers11,856 Players101,030 Populated3,903 Fresh wipes 3 h542 Scan5 min
‹ All servers176.110.137.14:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Server (LAN + Radmin)

Offline 176.110.137.14:28015 checked 17d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,488top 61%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Rust Server (LAN + Radmin) wipe, and when?

The rhythm of Rust Server (LAN + Radmin)'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 17 days 22 hours ago the current world was made.

Tags

How should you read the tags on Rust Server (LAN + Radmin)?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Rust Server (LAN + Radmin). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust Server (LAN + Radmin) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Server (LAN + Radmin): Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Rust Server (LAN + Radmin) sit in the rankings?

Player hours over seven days put Rust Server (LAN + Radmin) at #13,488, in the top 61% of all ranked servers.

What player count does Rust Server (LAN + Radmin) carry?

Rust Server (LAN + Radmin) is not responding; status offline, last seen 17 days 21 hours ago.

Server details

Where does Rust Server (LAN + Radmin) sit?

No region comes from Rust Server (LAN + Radmin). Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 176.110.137.14:28015.

What Rust version is Rust Server (LAN + Radmin) on?

Reading: Rust Server (LAN + Radmin), Rust network protocol 2634 and build 167398, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Rust Server (LAN + Radmin), and is it online?

Reading: offline. Rust Server (LAN + Radmin) last answered 17 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.

Map and rules

How is Rust Server (LAN + Radmin) configured, and what rules are in force?

Reading the name gives no gather rate for Rust Server (LAN + Radmin). No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rust Server (LAN + Radmin) on?

The game generates a procedural map for Rust Server (LAN + Radmin).

Connection

How do you connect to Rust Server (LAN + Radmin)?

Check: join. Open Rust, press F1, then enter client.connect 176.110.137.14:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.